Welcome To Zero Hour
Zero Hour is officially up for grabs in Steam! Jump in and experience true online tactical gameplay. We want to thank our community for the tremendous support and patience everyone has shown. Join our discord and get closer to the community and the game’s development. We hope you enjoy the game! We would like to clear a few things before you head in to make sure you have the optimal experience.
Regions
Please make sure you select your proper region to get the best ping possible. You can always change the region through the settings>Gameplay menu. Also make sure if you are playing with friends that you all are in the same region to make sure no one is left behind when queuing for a match.
Key Binding
Key Binding works but still can cause issues for few individuals. For them the best way to make sure you do not face issues in binding (as for now you cannot bind in game); please make sure that you don’t bind an action with a key used in another action. If you want to do so, please change that binding to another key before changing your preferred action key.
Training Ground
When you get in the game you will be first required to go through training, make sure in training you set up your sensitivity and basic settings. Go through the kill house which is in the other room. For the kill house follow the arrows to start in correct order. There are 21 targets in the kill house, many taking corners. If you miss one of them the trial will fail. Even if trial fails you can still head back to main menu and start quick match.
Voice Chat
Always use the voice chat to cooperate with your team members, as it is very important in our game. Not having proper team communication can lead to losing rounds.
101 Trailer
Revise and go through the 101 Trailer 1 more time before heading in as it explains many of the features in game. It will really help you head starting the game.
Link : https://youtu.be/DQgTJTTff9s
Bomb Defuse
In Bomb game mode, As an attacker you are required to defuse the bomb after the Time says “1:20” remaining. Even if the enemy team is taken down, you will need to defuse the bomb.
We really hope you enjoy the game and we really appreciate everyone’s support!
Roadmap
The roadmap we have prepared for Zero Hour consists of new maps, bug fixes and new features.
Regarding new maps, we have plans to add 4 new maps to the game with its location being in Bangladesh. Each map will have it’s own unique story with various gameplay procedures
With bug fixes, we will always keep an eye out for bugs occurring for players as they post it in our community groups. In addition, we will pay close attention to any necessary changes or tweaks regarding the game via community feedback.
In the near future, we have plans to add PVE, co-op game modes, along with upgraded animations which is vastly requested by the community. We will rework a few maps in order to fix flaws to enhance smooth and polished gameplay.
About the Game
A tactical FPS with online team-based action game play that takes place in a variety of locations in Bangladesh with Real-life scale & resource management. Inspired by various other tactical shooter games, Zero Hour tries to bring a very grounded Team vs Team experience in locations with real-life scale (no video game scale) and resource management. Both sides are tasked to wipe out the other team and complete objectives. The defenders are tasked to protect the bomb from being defused and keep their hostage from being rescued and running away. On the contrary, the attackers are to defuse the bomb or rescue the hostage held captive
TACTICAL GAMEPLAY
Zero Hour brings a very grounded 5v5, team vs team, Close quarter combat experience to the game that focuses on two teams with each player having their own roles. The attackers utilizing shields, weapons and the planning table and the terrorists utilizing traps and gadgets in order to fortify the area.
PLANNING TABLE
At the start of each round, MS-09 Unit (The Attacking Team) can come up with strategies by drawing in the planning table with a 3D miniature version of the location being played similar to the use of blueprints. It can be used to direct teammates where to spawn and/or advance from. There are 3 types of marker that you can place around the planning table which can indicate danger and objectives. During this phase, The Terrorists (The Defending Team) will be given time to place traps and gadgets to aid in their defense strategy.
RESOURCE MANAGEMENT
Both Teams have resources that they need to manage per 3 rounds. The Attacking Team has 2 sets of 5 types of weapons while The Defending Team has 5 sets of 5 types of gadgets. This is crucial in terms of saving your resources, picking up and utilizing your opponent’s weapons, and not giving an advantage to your enemies
HOSTAGE
The hostage held captive by the defenders will have its own mindset which means it would run away if not careful. This indicates that it would be critical to keep an eye on the hostage and move it around wherever a player feels necessary.
DOORS
In order to bring a realistic approach, the doors help in encouraging slow and tactical gameplay. It would cause both teams to hesitate before entering a room since it will be oblivious to know what’s going on behind the door.
BREAKER SWITCH
The switch causes a complete blackout of the whole operation building that you’re playing on. By doing this, the players won’t be able to visualize their surroundings unless they use the tactical flashlight.